Mbatik: From Ngisen and Computational Iteration Stage to Generative Art
Modern science and technology development has taken us to generation where we do simulation to imitate process (whether natural, physic, biologic, and even movement of price and social interaction process) computationally. From various science approaches found abundant natural and social phenomenon that may look complex, random, chaotic,that is basically derive from something that are very simple.
Arithmetically, chaotic and looks not-deterministic mathematical and dynamic patterns could be created from something that is very simple and deterministic. This can be done for computer technology to record dynamic iteratively.
How about form and complex patterns in nature such as cloud, smoke, coastline, that look random and complex visually?
Computation technology as applied to study simple arithmetic that yield chaos and also can be applied to see simple geometric that created fractal. The effort to see this fractal phenomenon on batik has broaden treasure and high appreciation opportunity on batik.
The 21st century celebrates the development of computer technology. Art works start to do technology acquisition to broaden coverage area and limitation of imagination and human creativity. One of its aspect is comprehension of generative arts. Modern visual generative arts are initiated by making iterative visualization, visualizing simple forms that finally creates complex patterns. This art pattern is based on repertoire of patterns and forms that are similar on a medium- an art works, pioneered by G Escher. Iterative patterns will create fractal forms as simple arithmetic repertoire that creates chaos pattern.
Shell pigmentation, pattern of shell, complex formation of snow flower, cancer growth, and even few pattern of stock statistic and economy index show fractal patterns. By making repertoire computationally, with various computational system, we find out how complex patterns created in universe and our social society. This kind of analysis is known as analysis according to generative science and various aesthetic objects creating it is called as generative computational arts. In computation study, and fractal geometric science, those such as cellular automatic, Mandelbrot and Julia Set, System-L, peano curve, and the like are used as references.